A description of any strategy for determining which bodies should
be compared against each other for collision - some times referred to
as the broad phase.
A collider for circles hitting boxes, Circle = BodyA, Box = BodyB
The create() method is used as a factory incase this class should
ever become stateful.
A joint which only applys forces when the bodie's attempt to get too far apart, as
suggested by Jesse on:
http://slick.javaunlimited.net/viewtopic.php?t=333
Let this walker take a step to the next vertex, which is either the
next vertex in the contour or a point on the current edge that crosses
one of the sweep area borders.
A strategy that divides the space into 4 repeatedly until either
the target number of bodies is reached or the a given level of
subdivisions is reached.
This function is disabled for this joint
because this class allows a far more precise
control over the relaxation through the various
spring constants and the spring's size.